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Wood elves mortal empires campaign objectives
Wood elves mortal empires campaign objectives











How will objectives change in the new campaign? If we threw too many new things in the end turn times would just become too long, so we're balancing up all these things and creating the perfect mix, in our eyes, of the gameplay and the design and all the content in there. We've played around with it and adjusted it to maximise the design of the gameplay. If Lustria was exactly the same as it was in the vortex then you'd still spend potentially hundreds of turns just fighting in that one area of the map. We wanted to make sure that the new areas of map that we're adding into this whole world, such as the new world stuff-Lustria, the Southlands-has got that same intensity of gameplay and is designed to help you to mingle with races in other parts of the map as well. Think of the area that covers the old world, that's already very densely populated with lots and lots of content and DLC as well from the last year or so. For gameplay reasons that's desirable for us. We've designed the new map to be optimal in terms of gameplay with such a massive vast area, so some areas will be slightly smaller than their equivalent on the vortex map.

wood elves mortal empires campaign objectives

There are way more regions and places to conquer than any of the maps we've done previously, but we've played around a bit with the landmasses to make the gameplay better and more refined, because this campaign really is more about these races from different parts of the world mingling and fighting against each other, so that you'd have the high elves fighting against the empire or the vampire counts or something.

wood elves mortal empires campaign objectives wood elves mortal empires campaign objectives

Roxburgh: It's both areas of landmass, but we've changed them slightly for design reasons primarily, and a for technical reasons as well.













Wood elves mortal empires campaign objectives